![]() ![]() Open your package file in S3PE ( I convert my Just make your translucent multiplier, import your mask and specular your MLD and LLD meshes, and Export it like normal. Try to change the shaders in the Material Editor – TSRW won’t let you. In TSRW, clone one of the basegame glasses.Ĭustom mesh in 2 groups like normal – usually the frame is group_0 and the glass lens is group_1. It doesn’t show SH!TE right, and makes you think you’re doing something wrong, cuz glasses always show up opaque & black there.īut this is how I went about it, crashes free: It took me about 1000 tries to figure that TSRW is a effing liar. Lesson #16: The Blind Leading the Blind ♫ ♬ School Motto: Prepare to be tortured! For Science! Welcome to Murf’s School of Crap and Crap-Making! Yaaay! I tried to convert it a while ago butĬrashed bc of this glass part :( Thank you! ![]()
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